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Street Fighter V. The fifth numbered entry in Capcom's signature fighting game series revamps the game's mechanics yet again while using a new system for post-release content. Arcade PC PlayStation 4. In addition, the game includes many basic core system tweaks: Proximity Attacks have been removed, with fighters performing the same standing normal attack with the same input regardless of how close they are to their opponent.

Certain proximity attacks were brought back per-character as Unique Attacks which usually have a joystick input in addition to the attack button. Both Medium and Heavy normal attacks now cause recoverable chip damage or "white damage" when blocked. Some other attacks, such as V-Reversals, also deal "white damage". The only ability that can are Critical Arts.

The Quick Stand mechanic from Street Fighter IV is retooled as Recovery , in which players can quickly rise from being knocked down after certain attacks to negate mix-ups. This can be performed as Neutral Recovery by either pressing downwards on the joystick or pressing two Punch buttons simultaneously, or with the new Back Recovery option which causes a backwards slide by either pressing backwards on the joystick or pressing two Kick buttons simultaneously.

Unlike the previous game, players can now perform Recovery after being thrown or from a standard sweep unless it was hit as a Crush Counter. New to the series are Crush Counters , in which some Heavy normal attacks and Unique Attacks cause a staggering, launching, knockdown, or knockback effect when landed as a Counter Hit.

Which attacks does this and their effects depends on the character, although all characters have a special knockdown effect on their traditional sweeping attack which is one of the few attacks that disables the Recovery option.

In addition, landing this attack fills up a portion of the V-Gauge. To balance this added potency, attacks with the Crush Counter ability are unsafe on block in many situations.

Successfully using it also generates a portion of the V-Gauge. Since Season Four, players can choose an alternate V-Skill for each character during character selection. It costs a single stock of V-Gauge to perform and instantly recovers a portion of the character's Stun Gauge. While it costs a single stock of V-Gauge to perform normally, one-half of that stock is recovered if the V-Shift is timed to evade an attack which also increases its invincibility frames. During a V-Shift, players can input the command again to continue into a lunging knockdown counter-attack known as the V-Shift Break.

Added in Season Five. It consists of either a unique attack or maneuver, or a limited-time power-up which enhances certain attacks or allows use of new special moves. It costs a full V-Gauge to perform, and can be activated by animation-cancelling various normal and special attacks. Since Season Three, players can choose an alternate V-Trigger for each character during character selection.

Play Modes Single-Player Modes Opening tutorial Arcade Mode - Players can relieve past story lines from the Street Fighter franchise by taking on a ladder of characters custom themed for numerous past titles, earning character-specific endings and artwork in the process. Challenge Mode - Challenge Mode consists of four separate modes: Demonstrations - A series of tutorials designed to help players of all levels understand and improve the way they play SFV, as well as provide advice on how to use each of the 16 characters.

Trials - Combo challenges for each character ranging from basic to advanced. Missions - Goals that renew weekly, allowing players can complete to earn Fight Money and special unlocks. Characters The game's original release included 16 playable characters, four of which are new additions to the series.

Abigail New to the series and originally from the Final Fight series. V-Skill I - Hungabee - A parry with high and low variations that transitions into an invincible chest bump after absorbing a single hit. V-Reversal - Ontario Drop - A leaping dropkick that knocks the opponent down. V-Trigger I - Max Power - Abigail enters a temporary powered-up state that allows him to charge his different Heavy Punch attacks, granting each of them armor and other new properties.

V-Trigger II - Hybrid Charge - While powered-up, Abigail gains access to a special rushing attack that can be charged to gain multiple hits of armor and the ability to break the opponent's guard. Akira New to the series and originally from the Rival Schools series.

Akuma Known in the Japanese version as Gouki. V-Skill I - Rakan - A parry that nullifies a single hit and can the be canceled into an upward kick or a forward palm strike. V-Reversal - Gosenkyaku - A spinning kick that knocks the opponent away. V-Skill I - Overhaul - Turns the next successful attack into a hard hit that functions similarly to a counter-hit.

V-Reversal - Big Boot - A heavy kick that knocks the opponent down. V-Trigger I - Rage Shift - Alex gains access to a chargeable clothesline attack that can parry an attack while it charges and guard breaks when the charge reaches maximum power. Balrog Known in the Japanese version as M.

V-Skill I - KKB - A forward-moving twirl with multiple followups that bypasses projectiles and allows Balrog to cancel out of the startup frames of his special moves. V-Reversal - Buffalo Head - A rising headbutt that knocks the opponent down and keeps them close. V-Trigger I - Crazy Rush - Balrog enters a state that allows him to chain together his various special moves. V-Reversal - Pepper Pot - A headbutt that knocks the opponent down.

V-Trigger I - Enjoy Time - Birdie eats a hot pepper, causing him to spout a burst of flame at his opponent and granting him additional damage and other properties to his specials. V-Skill I - Coward Crouch - A very low crouch capable of avoiding many attacks, with a juggling uppercut and a forward leap as optional followups. V-Skill II - Shout of Earth - A chargeable burst of electricity that can be stored for later, exploding across the floor.

V-Reversal - Quick Rolling - A quick spin attack that knocks the opponent down. Cammy A female clone of M. V-Skill I - Axel Spin Knuckle - An upgraded version of her Quick Spin Knuckle, Cammy can pass through projectiles and her opponent to deliver a punch that autocorrects when crossing-up.

V-Reversal - Strike Back - A swift leap behind the opponent into a kick that knocks down. V-Trigger II - Delta Ambush - For a duration, Cammy gains access to new approach option from the air with downward kick and throw followups, in addition to a new command dash. Chun-Li An agent of Interpol, Chun-Li is always present to put an end to organised criminal activity. V-Skill I - Rankyaku - A low-trajectory jump that hits on the way up, giving Chun-Li access an alternate angle of approach as well as additional combo opportunities.

V-Reversal - Sohakkei - A palm strike that leaves the opponent at close-range. V-Trigger I - Renkiko - Adds an additional hit to Chun-Li's medium attacks and two additional hits to her heavy attacks, granting her extra damage on hit and white damage on block.

V-Reversal - Prison Breaker - A flip kick that knocks the opponent down. V-Trigger I - Sidearm - Cody draws his knife which he can throw at his opponent, or use to extend the range of his punches and deliver a flurry of slashes. V-Trigger II - Dirty Coach - Cody pulls out a hefty pipe that gives him access far-reaching heavy punches, special pipe attacks, and a variety of rock projectiles.

V-Reversal - - A forward roll that travels past the opponent. V-Trigger I - Haoh Gadoken - Dan fires a massive fireball that can be charged, breaking the opponent's guard. Dhalsim A yogi with an unnaturally flexible body, Dhalsim has been forced to betray his personal beliefs as a pacifist by entering the World Warrior tournament in order to raise money for his impoverished village in India. V-Skill I - Yoga Float - Dhalsim takes a vertical leap and floats momentarily with the ability to move horizontally, attack or access air specials at any time.

Can also be initiated in the air. V-Reversal - Yoga Mala - A double-handed backfist that knocks the opponent away. V-Trigger I - Yoga Burner - Dhalsim spreads a carpet of flame across the floor in front of him that causes continual white-life damage to the opponent.

V-Skill I - Neko Damashi - A clap of Honda's hands that neutralizes projectiles, sends opponents flying, and can be canceled into special moves. V-Reversal - Raiden-Ho - A palm thrust that knocks the opponent away. V-Trigger I - Onigawara - Honda gains access to a chargeable headbutt attack that breaks the opponent's guard. V-Trigger II - Tajikarao - Honda gains a new combo ending throw that corners the opponent, in addition to the ability to kara-cancel his stomp into a command grab.

Ed New to the series. V-Skill I - Psycho Snatcher - A lasso of psycho energy that can pull Ed or his opponent on contact, depending on how long it is charged. V-Reversal - Kill Step - A ducking step that travels past the opponent.

V-Trigger I - Psycho Cannon - Ed conjures a massive, slow-traveling sphere of psycho power and launches it from his chest. Eleven New to the series. TBD Unlike other characters, Eleven serves as an updated version of the game's "random select" option and transforms into a random character prior to the start of each match with a randomly-chosen V-Trigger and V-Skill. V-Skill I - Nishodoku - A slow moving poison projectile that inflicts continuous damage to the opponent on contact.

V-Reversal - Nikaiho - A strange crab-walk that travels through the opponent. V-Trigger I - Dokunomu - F. Falke New to the series. V-Skill II - Psycho Mine - An orb of psycho energy that can be placed in various locations around the screen that detonates when struck or over time.

V-Reversal - Psycho Impulse - A double swing of her staff that knocks the opponent down. V-Trigger I - Staerken - Falke gains access to enhanced versions of her various projectiles.

V-Trigger II - Psycho Angriff - For the duration, Falke's V-Skill gains the ability to reflect projectiles, and she is able to utilize a number of varied staff attacks that can be canceled into from her special moves. G New to the series. V-Skill I - G Barrier - A barrier that absorbs projectiles and launches enemies, allowing for followups.

V-Reversal - G Revenge - A bow that knocks the opponent down. V-Trigger I - Maximum President - G stays at maximum Presidentiality for the duration, can cancel specials into each other, and gains the ability to launch his G Barrier as a projectile. V-Skill II - Blocking - A parry that must be differentiated against high and low attacks and allows Gill to immediately respond with a counter action.

V-Trigger I - Primal Fire - Gill taps into his control over fire to power up his existing moves and gain access to new attacks including a powerful uppercut that leads into a flaming projectile. V-Trigger II - Ice of Doom - Gill taps into his control over ice to power up his existing moves and gain access to new attacks including an icy spear that wallbounces and a delayed eruption of icicles from the ground. V-Skill I - Tenrai - An energy blast that can be charged for additional range.

V-Skill II - Makibishi - Ibuki scatters a number of caltrops that increases the longer the skill is charged. V-Reversal - Hanagasumi - Ibuki replaces herself with a log that flies at the opponent, knocking them down.

V-Trigger I - Isshaku Korokudama - Ibuki throws up to two bombs that can have three different fuse timings or be detonated manually. V-Skill I - Kasatsushu - A teleport dash behind the opponent that leads to a followup kick, can be dash canceled while charging and stored.

V-Reversal - Kaisenrenkyaku - A spinning kick that lifts Juri off the ground and knocks down the opponent. V-Trigger I - Feng Shui Engine Alpha - Juri gains the ability to cancel her normal attacks into one another and her Fuharenkyaku attacks remain charged for the duration. Kage New to the series and based on the "Evil Ryu" variant in previous games. V-Reversal - Senbugeki - A powerful hook that leaves the opponent standing. V-Trigger I - Taigyaku Mudo - Increases the range and potency of Kage's V-Skill and grants him access to a forward and back teleport that can be canceled out of most normal and special attacks, both on the ground and in the air.

V-Trigger II - Rikudo Osatsu - Kage gains the ability to teleport above the opponent and come crashing down with a powerful strike, allowing him to extend most combos into guaranteed pressure. Karin The wealthy daughter of the Kanzuki family, Karin's pursuits as a martial artist are driven by her desire to uphold the family motto, "In all things be victorious!

V-Skill I - Meioken - A forward-stepping palm-thrust that dissipates projectiles and knocks down opponents. V-Reversal - Ressencho - A quick upward slash with her hand that knocks the opponent down. V-Trigger II - Tenha no Kata - Karin gains temporary access to a counter-attack that can be used during the recovery frames of her V-Skill and special moves.

Ken Ken Masters is the brash, cocky, and hot headed opposite to his eternal training partner Ryu's cool and focused discipline. V-Skill I - Quick Step - A forward run that can be cancelled into a step kick or a regular attack near the end of the run. V-Skill II - Ryusenkyaku - A wheel kick that evades projectiles and can be charged to allow for followup combos.

V-Reversal - Senpu Nataotoshi - A flaming kick that pushes the opponent away. V-Trigger I - Heat Rush - A special-cancelable forward dash, leaving Ken in a temporary powered-up state that adds hits to and improves the trajectories of Ken's special moves.

V-Trigger II - Shinryuken - Ken can perform a number of special-cancelable Shinryukens that deal additional damage with repeated button presses. Kolin New to the series. V-Skill II - Glacier Through - A lunging command grab that freezes the opponent, preventing their stun gauge from recovering. V-Reversal - Third Eye - A low slide along the ground that moves through the opponent.

V-Trigger I - Diamond Dust - Kolin sends a wave of ice spikes along the floor, damaging and freezing the opponent, stopping their stun gauge from depleting. V-Trigger II - Absolute Zero - For a limited time, Kolin's punches and Hailstorm special attack are powered-up, and she gains access to a special dash that grants new properties to her attacks and allows her to freeze the opponent, preventing their stun gauge from recovering.

Laura New to the series. V-Reversal - Double Slap - An electrified double backhand punch that knocks the opponent down. V-Trigger II - Shock Stance - Laura gains temporary access to a special dodge maneuver that avoids non-throw attacks and has a new command-grab followup. Lucia New to the series and originally from the Final Fight series. V-Skill I - Tap-Kick - A quick series of kicks followed by a backhand punch that can be used to end combos. V-Reversal - Hammer Knuckle - A double axe handle punch that knocks the opponent down.

V-Trigger I - Burning Fight - Lucia's feet ignite, granting special properties to a variety of her kick attacks. Luke New to the series. TBD M. Bison Known in the Japanese version as Vega.

V-Skill I - Psycho Reflect - Absorbs a single-hitting mid or high attack or projectile before reflecting a two-hit projectile back at the opponent.

The counter-projectile is optional when absorbing a projectile. V-Reversal - Psycho Burst - A burst of energy that knocks the opponent down. V-Trigger II - Psycho Nightmare - Bison regains access to his Psycho Crusher in addition to a new command grab that plants a time-bomb on his opponent that can also be detonated on command. Menat New to the series. V-Trigger I - Wisdom of Thoth - Menat summons six orbs of soul power that she can release individually to create pressure and extend combos.

V-Trigger II - Prophecy of Thoth - Menat summons two sets of six orbs that can be released as a group in a variety of patterns. Nash Despite seemingly sacrificing himself at the end of Street Fighter Alpha 3 , Charlie Nash has finally resurfaced.

V-Skill I - Bullet Clear - A long-range swipe of his hand that can absorb projectiles or poke the opponent. Necalli New to the series. V-Reversal - The Calling - A powerful roar that knocks the opponent down. V-Trigger I - Torrent of Power - Necalli transforms for the remainder of the round, gaining new combos, modified frame data, a stronger Critical Art, and a new leaping slash attack.

V-Trigger I - - Necalli transforms for the remainder of the round, gaining new combos, modified frame data, a stronger Critical Art, and a new projectile attack. V-Skill I - Perfume Swing - A flying body attack using her whip to swing across the screen, that can be followed up with an air normal. V-Skill II - Cartwheel - A cartwheel that can pass through the opponent leading into an optional launching flip kick. V-Reversal - Power Cord - A crack of her whip that knocks opponents down.

V-Trigger I - Poison Cocktail - Poison gains the ability to toss out molotov cocktails that hurts enemies if they get hit by the bottle and ignites the stage causing damage as long as her opponent stands in it. Mika R. V-Skill I - Heated Mic Performance - Grants her one hit of armor as she charges up the strength of her throws, ending in a mic thrown at the opponent.

V-Reversal - Peach Gator - A stunning kick that leads into a throw that knocks the opponent down. V-Trigger II - Steel Chair - Nadeshiko runs out to attack Mika's opponent with a chair, either by throwing it or by taking two quick swings. Rashid New to the series. V-Reversal - Sliding Roll - A roll through the opponent. V-Trigger I - Ysaar - Rashid conjures a tall, slow-moving tornado that controls space and augments the properties of certain attacks.

V-Trigger II - Easifa - For a period of time, Rashid gains access to boosted mobility, enhanced kick special attacks, and a new whirlwind projectile. V-Skill I - Mind's Eye - A parry that negates a single attack, can be canceled into itself to absorb multiple hits, and allows Ryu to punish attacks with a longer recovery. V-Reversal - Hashogeki - A close-range Hado-burst that knocks the opponent down.

V-Trigger I - Denjin Renki - Allows Ryu to charge his Hadoken, breaking the opponent's guard at maximum charge, and adds damage to his Shoryuken and damage, speed, and a knockdown effect to his Hadoken.

V-Trigger II - Kakko Fubatsu - Ryu gains a special counter attack that, when successful, generates a shockwave followed by a strike that leaves the opponent in a vulnerable state. V-Reversal - Tiger Revenge - A knee attack that knocks the opponent down.

V-Trigger I - Tiger Charge - Sagat regains access to his Tiger Cannon shot, a large projectile that can be canceled into from any normal attack. V-Skill I - Haru Kaze - A forward leap with three potential followups, including her 3-hitting overhead punch, a diving kick, and a throw. V-Reversal - Floral Spin - A low spin kick that knocks the opponent down. She also gain access to a special palm-thrust attack for the duration. V-Skill II - Tanden Booster - A special dash that can be cancelled into many of Seth's special moves, giving the attack new properties.

V-Reversal - Calamity Shutter - An overhead fist slam that knocks the opponent away. V-Trigger I - Tanden Ignition - Seth gains access to special teleporting followups to all of their special moves. V-Trigger II - Tanden Maneuver - Seth conjures a large orb of energy that they can choose to move, leave stationary, or detonate.

V-Skill I - Metallic Aura - Grants a single hit of armor to his next forward propelling special attack. V-Trigger I - Aegis Reflector - Urien creates up to two barriers that reflect projectiles and damage enemies that touch them. V-Trigger II - Tyrant Pressure - Urien gains access to a new special shoulder tackle that does multiple hits, grants him one hit of armor while it is being charged, and at maximum power guard breaks and puts the opponent into a juggle state.

Vega Known in the Japanese version as Balrog. V-Skill I - Matador Turn - A pirouette that avoids incoming mid and high attacks as well as projectiles, with the option for a lunging counterattack follow up. V-Trigger II - Alegrias - Vega gains a temporary power-up allowing him to utilize a counter-attack with a launching kick followup that can be performed independently. Zangief Zangief is always looking for ways to use his massive strength to bring glory to his people. V-Skill I - Iron Muscle - Grants two hits of armor with the option to slide toward the opponent and perform a damaging flex of his muscles.

V-Reversal - Muscle Explosion - A chest-bump that leaves the opponent at close-range. V-Trigger I - Cyclone Lariat - Zangief temporarily powers up, gaining access to an enhanced version of his V-Skill as well as an angled spinning lariat that can be modified to either suck the opponent in or deliver a flurry of strikes.

Zeku New to the series. V-Reversal - Toushi - A double palm strike that knocks the opponent down. V-Trigger I - Bushinryu Shigekiko - Zeku performs a quick teleport dash that grants him immediate access to execute a single custom combo. V-Trigger II - Karura Tenzan - Zeku performs a strong anti-air attack, transforms, and pursues his opponent with a series of blows before decided on which side to land. Revisions Unlike many popular fighting games, Capcom has taken a more "wait-and-see" approach to adjusting the balance of SFV.

Outside of various buffs and nerfs to try to bring the cast more in line, Capcom adopted a few key ways they wanted to change the game across the board for season 2: Recovery after successful throws - the ability to get guaranteed midscreen pressure after a successful throw was reduced across a majority of the cast Strong anti-air light attacks - the potency of light attacks as anti-airs was reduced Invincible reversal reliance - characters no longer had access to fully invincible reversals without spending meter At the end of May, , Capcom released another balance update for season 2.

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