Chrono trigger walkthrough pdf download snes
Complete the Game Without a Walkthrough. This book is for gamers who want to play without step by step instructions. Explore the game and discover each new encounter at your own pace. And So Much More. Like the original game, this reference guide has many areas to explore. Whether you want to master the basics or discover hidden secrets, the information inside this book will help you play with confidence.
Score: 5. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.
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Peruse complete maps for every time period to find your way around unfamiliar territory. Study exhaustive lists and charts to see how to find and use the countless weapons, items, treasures and spells to be found in this age-spanning RPG. A word of advice about the Player's Guide: Don't leave home without it. There are no reviews yet. Be the first one to write a review. Your goal is to drink up 8 cans of Soda within a certain time limit. Press the A button as fast as you can to drink the cans.
Turbo enabled controllers have the advantage here. All they have to do is to hold the A button, therefore making this game the easiest one. Beat Gato! This mini- game will train your characters in battle. All you have to do is to attack! If you lose, play Another game!
Just kidding. You can push the buttons to make your characters dance, laugh, and even surprise them. You can do them in any order you want, but this is the best way, I think. Talk to the woman first then talk to Melchior. Say NO! Don't ever take it. Just leave it there because you might actually be tempted to get it. Head to the Eastern area of the 2nd Section, you'll find a girl who lost her cat.
Remember a cat near the old man? Examine it and you'll hear a mew. It will then follow you wherever you go. Back to the main story. Talk to the girl sitting there. After talking to her, it will be announced that Lucca and her dad finished their invention. Go north to the 2nd section. Head north. Upon reaching the stairs to the 3rd section, Marle will tell you that she wants to buy some candies. While she is buying the candies, don't push a single button.
In other words, don't even try to move away from her while she is busy buying the candy. This certain event will also affect the same event in the later part of the game the one I talked about a while ago regarding those 3 things you need to do. Then, after buying the candies head north to the 3rd section. Upon reaching the 3rd section, you'll see the introduction of Taban about their invention, the teleportation device wow!
I ought to have one! Upon regaining control of your characters, talk to Lucca. You will be asked by her to try out their invention. Step into the left pod. Check out Ending 2. Then talk to Marle. When Marle tries the device something wrong happens. Her pendant reacts to the device and a portal or a gate will appear and will suck her into it. Upon regaining control of Crono, step into the left pod and take the pendant. Crono then decides to follow Marle to find out what happened to her.
Lucca tells Crono that she will follow them later after she discovers what caused this event. Crono will be sucked into the gate and will travel through time! Now the real adventure of Crono will begin! No problem at all. Head northwest to the next section. You will meet a batch of 2 Imps. There are also items that can be found in this area. A Tonic and a Power Glove. When you see imps playing, just pass through them quietly.
Just head south to exit to the World Map. After talking to the villagers and buying anything you want, head to the Guardia Forest just south of the Castle. At the first intersection, head left. There are two shining dots here. After getting the Power Tab head back to the intersection and take the upper path. You can always exit to the World Map and return here and get another shelter from him and as many time as you like. The other moving bush has monster in it.
So ignore it, or fight it for EXP. Next, continue on until you come to another intersection where one path is to the north and the other to the east. Head to the north, the east past only contains a sealed chest. Exit to the World Map. The other path will lead you to the kitchen. Upon reaching the Room of the Queen, talk to the guard and he will give you access to the room. Take the chest with an Ether first then, head to the queen and talk to her.
Then, Marle will feel something then she will disappear! She ceases to exists! After Marle disappears, head down to the throne room. Lucca explains that Marle disappeared because Queen Leene will be killed by the hostage-takers because they will think that the King has no more interest in rescuing the Queen in which the king only mistook Marle for her. So Marle do not exist anymore whaaa! So your mission now is to look for the missing Queen Leene to save both her and Marle.
You may now exit to the World Map. Just take another shelter then head south and exit to the World Map. Enter the Cathedral. Upon entering, it seems like the ordinary church with nuns. Speak to them all then examine the shining dot at the altar, which is the coral pin of the real Queen Leene.
Then, the nuns reveal themselves as Naga- ettes and will attack your party. After you beat them, another will come in to surprise Lucca. Go with him and name him Frog. After joining, check the organ to open a passageway. Upon entering, ignore the door to your north and head left. Get the 2 chests with Revive and Tonic. Enter the next door you see then head up the stairs and enter the room right after the stairs.
Get the Maiden Suit, Tonic, and Ether. Beat them then exit the room. Head left to the spikes and examine the skull to the left. The spikes will be removed and you can now enter the door. Talk to the guard then take the Shining Power Tab.
Exit the room then head back the stairs and go down. Head up the next set of stairs. Enter the first door you see and talk to all 3 of the creatures here. Follow it. Upon entering a room, talk to the king, the soldier, and the queen. After talking to them, get the chests for G and Ether.
Get the chests for Speed Belt and Defender Accessories. Leave the 2 rooms. Head down the stairs and pass through the Main Hallway and enter the door on top. In the next room, use the Save Point. Get the Chest for a shelter then use the stairs down. Enter the door. Enter the north door. Move on and get the Tonic and Heal inside the chests. Examine it to lower the spikes. Then, head down one room and go up the stairs. Take the door in the middle I suggest you save. Defeat the monsters and take the chest for an Iron Sword.
Examine the organ to reveal a room on the north side of this area that is beside a note. You can take any of the 2 stairs to reach that door. Follow it then use the Save Point. Enter the Door. Use items with Lucca to heal everyone. Check the other chest, which contains the real Chancellor. After Frog leaves, talk to Queen Leene. Return to where Marle disappeared.
I think it also affects a future event. After Marle joins you, go back to the throne room and talk to everyone to hear their reactions about Marle. Then, exit the Castle to the World Map. Exit to World Map. Lucca will show off his gate key that can open these portals so it can be used if needed. After regaining control of your characters, you can play with the games as much as you want, then afterwards exit to the World Map. The ending here will be quite amusing.
Check out Ending 3. He will not only give you hints but also a small amount of G. Return to World Map and go to Guardia Forest. There some new items here also. In the place where you found 2 shining dots, a new Power Tab can be found shimmering near the trees to the left.
He will think that you kidnapped the princess. You will be detained and taken to court. Remember those things that would affect a future event? This is that particular event. Again, your verdict will be based on a couple of things: 1. After you bump into Marle, check on her first before taking the pendant.
Bring the kitty back to the young girl. Wait for Marle to finish buying her candies. When the Chancellor asks you who started it, tell him it was you. He wants Crono dead. If you are innocent, there will be a pack that will contain an ether. You can also use the Save Point. Just stand still and WAIT for three days to pass. If you wait for 3 days, you will be brought to the execution room.
When the guillotine is ready, Lucca will come in and save you. You can now use Lucca until you reach the boss. She can gain EXP so the boss will become easier. If you break you way out After defeating the Guards, leave the detention hall. Just head to the lower right stairs the continue on until you see a guard. Beat him and examine the switch to open the room.
Leave the area and return to the 4-stair room. Then, move on and beat those 2 Blue Shields to gain access to the 2 stairs. The strategy is simple, wait for them to show their bodies then slash away with your sword. So, head to the upper right stairs.
Beat them and move on until you reach an intersection. Head left and beat another Guard to enter the execution room. Then, get the chest Mid Tonic and examine the switch to the north to open the door. Move north and get the chest for a Bronze Mail. Beat them then return to the intersection and head north. Move on until you reach the second 4-stair room. Head to the lower-left stair first and get the chest with a shelter in the right room.
Head back to the 4-stair room and beat the Blue Shields again. Head to the upper left stair and exit through the hole in the second room. You can now reach the chest, in which its room cannot be opened, for a shelter. There will be another hole in the ground. Get in and get the chests below for a Lode Sword and G. You can return up by examining the wall where you climbed down. After getting the chests, return to the second 4- stair room.
Head to the upper right exit now. Move on until Lucca saves you. You can now see a save point and the Manual which gives info about your next boss. Read it then SAVE. Examine the Supervisor whom Lucca Blasted. If you waited for 3 days to pass If you waited for 3 days, you will be taken to the execution room. Just before you are executed, Lucca comes and saves the day. Upon regaining control of your characters, get the chest for a Bronze Mail.
Head down to the next room and save the man from the Guillotine. Next, get the chest for a Mid tonic then leave the execution room. In the intersection, head left first.
Move on until you reach a 4-stair room. Now, beat those 2 Blue Shields. The lower left stairs will lead you to the detention cell of Crono. Next, return to the 4-stair room and head down the lower-right stairs. Move on until you see a door. Beat the guard and open the door.
Return all the way to the execution room. When you reach the intersection near the execution room, head north. Move on until you reach the second 4- stair room.
You can now reach the chest in which its room cannot be opened for a shelter. After getting the chests, return to the second 4-stair room. Move on until you see a save point and the Manual which gives info about your next boss. Continuation Trial After saving and using a Shelter if necessary, head up the stairs you see. On the way, the ground will shake.
Destroying will ease the battle. Kill the grinder then the body. After destroying the tank, the bridge will collapse. Move on. Get the chest along the way, it contains shelter. When you see 2 guards, walk past them then head to the entrance of the castle. The guards will stop you, but eventually Marle will reason out to her father and joins you in leaving the castle. Just before you get captured again, examine the gate and you'll be able to escape.
And head south and enter Trann Dome. So, if you think you already spent too much time on the World Map, go inside into any of the domes then come back out to prevent HP loss. Use it as you please. There are a few items here. You can get a Berserker when you go all the way to the left after entering the Lab entrance near Bangor Dome. Now, move on. Time it right that you reach the chest right after the rat runs the opposite way. After you beat the 3 Shadows, ignore the big plant-like creature and head south to get the chest for an ether.
Now, move on and head northeast. After beating it, exit to the World Map. Their leader is the Old Man Doan. After talking to the people, save and buy from the kid if necessary.
You may also use the Enertron to save shelters. Head to the ladder you see which is in the middle of the room. Ignore it for now and climb up the ladder to the left.
You have to cross the steel planks to get to the other side. When you see a rat, ignore it for now. First intersection, right. Third intersection, right then fourth intersection, up. On the fifth, turn left. Sixth Intersection, left. Seventh intersection, head up. Eighth intersection, head right then finally, head north. When you beat the 2 bits, the Guardian will start a countdown. When it reaches 0, the 2 bits will re revived. In short, average difficulty. You can beat them by physical attacks and Single or Dual Techs.
New Strategy: from Stephen - stephen yahoo. Doing this, they cannot perform the Amplifire Attack. The guardian cannot Revive the single Bit until both of them are destroyed. So, destroy one bit and concentrate your attacks at Guardian.
After beating the Guardian, head north. Your party will see a deceased man. After regaining control of your characters, examine the man again and you will now know that the rat, which was at the Steel Planks, is not a statue. Get the chest for a Mid-Ether.
Head back to the Planks. Now, try to run as fast as you can and catch it. He will tell you that, to gain access to the door way back in the entrance the place with 2 consoles , stand in front of the shining console, hold the L and R buttons then press A. Now, go back there and do it. When the new path comes up, you can now enter the right door. Now head back and walk down the stairs to the left.
At the end, walk down the stairs. Move on until you see another set of stairs. Walk up the stairs and head north to a door. In here, you can actually take any path you like whether take the stairs or take the right route.
When you reach the first Proto 2 the robot, not the spider looking ones , head left and walk up the stairs. Move on until you enter a room with a monitor and a console. You will also be shown the Day of Lavos To reach it, head to the place where you saw the first Proto 2 then go north ignoring the ladder. Now, head back to where Doan was. You will give him the seeds you found from the deceased man and he will give you a Bike key you can use later at Lab Use the Enertron, save or buy items if necessary, then head out to the World Map.
You have to activate the bridge here so that you can have easy access later. Inside, a guard will pass by. After regaining control, head right, defeat the enemies and get the chest for G. Then, head all the way to the left until you see a scene with two frogs talking to each other.
Follow them down the ladder. Below, head right. You will see a cat. Finally, climb up the stairs. Ignore the bridges and head north. Go through here to reach a switch, which will open the opposite door. Head back then up. Continue pressing the Up Key until Crono Stops.
When you see that Crono stops, head down through that door. Anyway, just head right then up to get a Rage Band from the chest. You can beat him with your eyes closed while pressing the A button continuously. After beating Krawlie, move on until you see a ladder.
Go past it fast and get the chest for a Bolt Sword. Then, press the switch to fill the gap and the bridge will now be accessible. Now head all the way back to the ladder which you used to enter this area and exit to the World Map.
Note: The ladder at the end will send you to the World Map but it is on a remote island. You can just sit back and watch until you are close enough to the finish line and push that B Button for a speed boost.
You only have 3 boosts and you must use it only if you are in front of Johnny. He will always try to stay in front of you so watch out.
You can get the race Log item that will record the scores you get every time you race Johnny. At the start of the race your score will start from 0 and will increase during the race. Anyway, once you reach the end in any manner you like, exit to the World Map.
Head to Proto Dome first. Inside just move on and use the Enertron if you like. When you see a Robot, Lucca will repair it. He will agree to help you in turn for fixing him. Choose from Marle or Lucca who will stay behind. Once Robo joins your party, leave Proto Dome and head to the Factory up north. Kill the acid that shows up.
Use the conveyor belt and use the right elevator first. In here, there are 2 ladders to the south. Go to the ones on the left and get the Robin Bow at the end. After getting the Robin Bow, go back up the ladder and then use the other ladder to the right. Here, move on until you see a door and the conveyor belt.
Now, walk to ON the conveyor belt and go to the left. Now, continue walking to left on the conveyor belt. Get the chest for an Ether on the way. After getting the ether, continue going left and enter the door to the south at the end. In the next area, just move on and enter the door. Next, go to the top of the screen for a Mid-Tonic.
And then, go left a bit and enter the door to the north. Here, get the 2 chests for G and Mid-Ether. Leave this room. Go left from the door and enter another new room to the left.
Inside, get the 2 chests for a shelter and an Ether. Now, exit through the lower left door. You have to push 2 buttons in order to command the crane. First, press B and then A and the crane will remove the barrel. Second, press X and then A and the crane will remove another Barrel. Now, go back to the previous room. Then, use the ladder to the left of the door you just came through.
You can pass now as the barrels are gone. At the end, enter the room and get the Bolt Sword from the chest. After getting the items and knowing the clue to the password, leave this area and head back to the first room here in the Factory, then use the left elevator. Below, there is a save point. You can also head north to a chest containing a shelter.
After beating the Acid and Alkalines, examine the computer to open the hatch right below the chest and reveal a ladder. Head down. Move on until you see a laser. Enter the door that you see. You can pass through the wall on the left to reach the chest containing another Titan Vest. Then, head right for another chest containing a more powerful arm for Robo, the Hammer Arm. Now, examine the computer beside the 4 lasers.
It will deactivate all lasers in the factory. But you have to survive the fight against acids and alkalines. Now head to the elevator to the right of this area. Save if you want to then head to the lowest floor. Here, ignore the ladder to your left. It will lead you back to the computer room where you turned off the lasers. So follow the hallway north. There is a locked door. There is also a chest containing a Plasma Gun for Lucca. To open the door you have to press a sequence of buttons.
So punch X,A,B,Y. The door will open. Head north then push the switch. The emergency system will activate. After regaining control of your characters, use the ladder as the elevators are shut down.
These robots will beat up Robo pretty badly. Now you have to fight all 6 of them. Together, they are a single boss.
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